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Real-time Environment Art Showreel - Unreal Engine 5, Blender - August 2021

This is a snapshot of my most recent 3D environment animation work - mostly done in Unreal Engine 5 Early Access and Blender 2.93. Utilising a combination of self-made assets, Quixel Megascans and Epic Games Marketplace content - along with Niagara particle systems and Blender cloth simulations. Real-time global illumination was achieved using Lumen and high-poly assets using Nanite.

Rendered out in UE5 using the Movie Render Queue with temporal up-sampling. Compositing done in the Blender Compositor. Colour-grading and editing done in Davinci Resolve.

For the full individual animations, please have a look at the rest of my channel.

Please direct inquiries to: helloleotorres@gmail.com